Volume 1 - The System 
Chapter 1.0.0.1 - Preliminaries 
Section 1.0.0.1.1 - Dummy variables declared 
Section 1.0.0.1.2 - Other global variables 
Section 1.0.0.1.3 - Time 
Section 1.0.0.1.4 - The Status Line 
Section 1.0.0.1.5 - Printing Styles 
Book 1.1 - The Combat System 
Chapter 1.1.0.1 - Combat Stats of the Characters 
Section 1.1.0.1.1 - Blood 
Section 1.1.0.1.2 - Zeal 
Section 1.1.0.1.3 - Concentration 
Section 1.1.0.1.4 - Melee, Mind, Defense 
Section 1.1.0.1.5 - Separation 
Section 1.1.0.1.6 - Global Combat Variables 
Section 1.1.0.1.7 - Excitement 
Part 1.1.1 - Modeling the Fight 
Section 1.1.1.0.1 - Starting combat 
Chapter 1.1.1.1 - Calculating an attack 
Section 1.1.1.1.1 - Define monster 
monster
Section 1.1.1.1.2 - Striking a blow 
Section 1.1.1.1.3 - Calculating the to-hit modifier 
Section 1.1.1.1.4 - Calculating the damage 
Section 1.1.1.1.5 - Calculating the final damage 
Section 1.1.1.1.6 - Receiving blood after a kill 
Section 1.1.1.1.7 - Deal x damage to y 
Section 1.1.1.1.8 - Aftereffects 
Section 1.1.1.1.9 - Lose concentration 
Chapter 1.1.1.2 - Standard Combat Actions 
Section 1.1.1.2.1 - Attacking 
Section 1.1.1.2.2 - Parrying and Dodging 
Section 1.1.1.2.3 - Retreating 
Section 1.1.1.2.4 - Concentrating 
Section 1.1.1.2.5 - Saving 
Section 1.1.1.2.6 - Undo 
Chapter 1.1.1.3 - Artifical Intelligence 
Section 1.1.1.3.1 - Making sure the monsters attack 
Chapter 1.1.1.4 - Taking away active bonuses 
Section 1.1.1.4.0 - Triggering the rules 
Section 1.1.1.4.1 - Taking away all the until end of combat bonuses 
Section 1.1.1.4.2 - Taking away all the until moving bonuses 
Book 1.2 - Skills 
Section - Skills as Value 
Part 1.2.1 - The Skills Defined 
Chapter 1.2.1.1 - Groth Skills 
Section 1.2.1.1.1 - Smashing Blow 
Section 1.2.1.1.2 - Boost Climb 
Section 1.2.1.1.3 - Anger 
Section 1.2.1.1.4 - Deadlier combat 
Chapter 1.2.1.2 - Elda Skills 
Section 1.2.1.2.1 - Bronze Armour 
Section 1.2.1.2.2 - Curse 
Section 1.2.1.2.3 - Shield 
Section 1.2.1.2.4 - Gaseous Form 
Section 1.2.1.2.6 - Iron Armour 
Section 1.2.1.2.12 - Steel Armour 
Chapter 1.2.1.3 - Duncan Skills 
Section 1.2.1.3.1 - Burning Hands 
Section 1.2.1.3.2 - Summon Imps 
Section 1.2.1.3.3 - Scout 
Section 1.2.1.3.4 - Fire Bomb 
bomb
Chapter 1.2.1.4 - Shliss Skills 
Section 1.2.1.4.1 - Needle 
Section 1.2.1.4.2 - Determination 
Section 1.2.1.4.3 - Sacrifice 
Section 1.2.1.4.4 - Await 
Section 1.2.1.4.99 - Crackling Weapon 
Chapter 1.2.1.5 - The four skill checks 
Section 1.2.1.5.1 - Climbing 
Part 1.2.2 - Skill Table 
Part 1.2.3 - The Commands and Learning 
Section 1.2.3.0.1 - Learning Skills 
Idol
Groth Idol
Elda Idol
Duncan Idol
Shliss Idol
Section 1.2.3.0.2 - The Skills command 
Section 1.2.3.0.3 - The List Skills command 
Section 1.2.3.0.4 - The learnable Skills command 
Section 1.2.3.0.5 - The Usable Skills command 
Book 1.3 - Zeal 
Part 1.3.2 - Zeal 
Book 1.5 - Menu 
Chapter 1.5.0.1 - The Menu Structure 
Chapter 1.5.0.2 - Actions Help 
Chapter 1.5.0.3 - Skills Help 
Book 1.6 - New Actions 
Chapter 1.6.0.1 - Swimming 
Chapter 1.6.0.2 - New grammar for entering 
Chapter 1.6.0.3 - Xyzzy 
Chapter 1.6.0.4 - Throwing 
Chapter 1.6.0.5 - Talking to 
Book 1.7 - Miscellaneous 
Chapter 1.7.0.1 - Determinable Kind 
determinable
undetermined thing
Chapter 1.7.0.2 - Detailer Kind 
detailer
Chapter 1.7.0.3 - Dungeons 
dungeon
treasure chest
Chapter 1.7.0.4 - Visbility 
Volume 2 - Monsters, Player, Combat Items 
Chapter 2.0.0.1 - The Player Character 
Section 2.0.0.1.1 - Statistics 
Section 2.0.0.1.2 - Leveling up 
Section 2.0.0.1.3 - Appearance and initial possessions 
Golden hair
sword
Section 2.0.0.1.4 - Responses to standard actions 
Section 2.0.0.1.5 - The Stats action 
Section 2.0.0.1.6 - Action redirections 
Chapter 2.0.0.2 - Monster Preliminaries 
Section 2.0.0.2.1 - Hostility 
Section 2.0.0.2.2 - The senses 
Section 2.0.0.2.3 - General responses 
Section 2.0.0.2.4 - Level and significance 
Section 2.0.0.2.5 - Flavour text 
Section 2.0.0.2.6 - Grouping 
Book 2.1 - Monster Skills 
Chapter 2.1.0.1 - Regeneration 
Chapter 2.1.0.2 - Poisonous 
Chapter 2.1.0.3 - Special damage 
Chapter 2.1.0.4 - Holding on 
Chapter 2.1.0.5 - Damage reduction 
Chapter 2.1.0.6 - Erratic attacker 
Chapter 2.1.0.7 - Fireproof 
Chapter 2.1.0.8 - Summoned 
Chapter 2.1.0.9 - Vampiric 
Chapter 2.1.0.10 - Boss 
Chapter 2.1.0.11 - Non-exciting 
Book 2.2 - Monster Definitions 
Part 2.2.1 - Animals 
Chapter 2.2.1.1 - Wild Boar 
wild boar
Chapter 2.2.1.2 - Dog 
dog
Section 2.2.1.2.1 - Doberman 
doberman
Section 2.2.1.2.2 - Pit-bull 
pit-bull
Section 2.2.1.2.3 - Terrier 
terrier
Section 2.2.1.2.4 - Bouvier 
bouvier
Section 2.2.1.2.5 - German shepherd 
German shepherd
Section 2.2.1.2.6 - Rhodesian Ridgeback 
Rhodesian Ridgeback
Chapter 2.2.1.3 - Snake 
snake
Chapter 2.2.1.4 - Mud Crab 
mud crab
Chapter 2.2.1.5 - Bat 
bat
Chapter 2.2.1.6 - Scorpion 
scorpion
Part 2.2.2 - Animal-like monstrous creatures 
Chapter 2.2.2.1 - Water Serpent 
water serpent
Chapter 2.2.2.2 - Giant Mud Crab 
giant mud crab
Chapter 2.2.2.3 - Vampire bat 
vampire bat
Chapter 2.2.2.4 - Monstrous scorpion 
monstrous scorpion
Part 2.2.3 - Humans 
Chapter 2.2.3.1 - Guards 
Section 2.2.3.1.1 - Normal guards 
guarder
Part 2.2.4 - Human-like monstrous creatures 
Chapter 2.2.4.1 - Trolls 
Section 2.2.4.1.1 - Troll 
troll
Section 2.2.4.1.2 - Young Troll 
young troll
Chapter 2.2.4.2 - Straw people 
straw being
Part 2.2.5 - Plant monsters 
Part 2.2.6 - Pure monsters 
Chapter 2.2.6.1 - Tarrasque 
tarrasque
xyzzied tarrasque
Chapter 2.2.6.2 - Imps 
imp
green imp
red imp
blue imp
Book 2.3 - Combat Items 
Chapter 2.3.0.1 - Stick of Guarding 
stick of guarding
Chapter 2.3.0.2 - Healing Herbs 
healing herbs
Chapter 2.3.0.3 - Fire Grenade 
fire grenade
Chapter 2.3.0.4 - Stick of Illumination 
stick of illumination
Volume 3 - The World 
Part - Tutorial and Demonstration 
Chapter - Tutorial Lesson 1 
Lesson One - Introduction
Chapter - Tutorial Lesson 2 
Lesson Two - The Interface
Blood Poster
Zeal Poster
Excitement Poster
Circle Poster
Chapter - Tutorial Lesson 3 
Lesson Three - Attacking
straw man
Chapter - Tutorial Lesson 4 
Lesson Four - Concentrating
straw woman
Chapter - Tutorial Lesson 5 
Lesson Five - Defending
straw golem
Chapter - Tutorial Lesson 6 
Lesson Six - Retreating
straw dragon
Chapter - Tutorial Lesson 7 
Lesson Seven - Deadly Combat
Deadly Combat Poster
straw chicken
Book 3.0 - Scenes 
Chapter 3.0.0.1 - The Introduction 
Part 3.0.1 - Break-out 
Chapter 3.0.1.1 - The cell 
Section 3.0.1.1.1 - Stuff in the Cell 
Prison Cell
prisoner
prison walls
thick iron door
filthy straw
soft bed
Orlando Furioso
brown jug
stale water
good white wine
Section 3.0.1.1.2 - Banging Action 
head
fists
Section 3.0.1.1.3 - The Next Stage 
Chapter 3.0.1.2 - The Corridor Outside your Cell 
Corridor Outside your Cell
old prison guard
guard's sword
fat prison guard
Chapter 3.0.1.3 - The Trapped Staircase 
Section 3.0.1.3.1 - The Stuff 
Trapped Staircase
strange contraption
Section 3.0.1.3.2 - The Spinning 
Section 3.0.1.3.3 - Disarming the trap 
Section 3.0.1.3.4 - The trap 
huge blade
Chapter 3.0.1.4 - The Guard Room 
Guard Room
guard dog
guards' table
Chapter 3.0.1.5 - The Captain's Office 
Captain's Office
Alex
Captain's key
Captain's chair
Captain's desk
Chapter 3.0.1.6 - The Castle's Courtyard 
Castle's Courtyard
guardhouse's door
archers
Book 3.1 - Level 1 - The Autumnal Forest 
Part 3.1.1 - Normal locations 
Chapter 3.1.1.1 - Regions 
Section 3.1.1.1.1 - The Forest 
Forest
Beneath the Pine Tree
Muddy Path
Ruined Chapel
On Top of the Ruined Chapel
By the Waterfall
leaves
forest trees
ravenous vampire bat
Section 3.1.1.1.2 - The Swamp 
Swamp
rotting plants
small insects
stagnant water
swamp vegetation
fort
Section 3.1.1.1.3 - The Troll Fort 
Troll Fort
Troll Courtyard
Large Troll Hall
Chapter 3.1.1.2 - Beneath the Pine Tree 
pine tree
shadowy movement
Chapter 3.1.1.3 - The Muddy Path 
pool of water
mud
tracks
ruined building between the trees
mad boar
Chapter 3.1.1.4 - The Ruined Chapel 
ruined temple
temple_roof
moss-covered chest
moss
mosaic
far-off path
walls_temple
stones_temple
shafts of sunlight
drops of water
Chapter 3.1.1.5 - On Top of the Ruined Chapel 
streaming sunlight
Chapter 3.1.1.6 - By the Waterfall 
waterfal_wall
spray
waterfal_water
blue serpent
waterfall
Chapter 3.1.1.7 - Cave Behind the Waterfall 
Cave Behind the Waterfall
faded painting
behind_the_waterfall
Chapter 3.1.1.8 - Edge of the Swamp 
Edge of the Swamp
small troll
smaller path
larger path
Chapter 3.1.1.9 - Path through the Swamp 
Path through the Swamp
small green snake
Chapter 3.1.1.10 - By the Rotting Tree 
By the Rotting Tree
lonely oak tree
wasps' nest
ending path
pool of black water
undergrowth by the rotting tree
Chapter 3.1.1.11 - In Front of the Fort 
In Front of the Fort
wooden palisade
wooden doors
Chapter 3.1.1.12 - The Courtyard 
palisade
excrement
wrecked furniture
primitive tools
heap of refuse
flask of acid
Chapter 3.1.1.13 - The Large Troll Hall 
entrance to the fort
Part 3.1.2 - Dungeon 1--The Bat Cave 
Bat Cave
Entrance to the Bat Cave
Forking Passage
Hall of Guano
Dark Junction
Darkest Cave
Low Passage
Leaking Tunnel
Troll Cellar
Muddy Tunnel
Northern Cave Entrance
bat cave cache
Chapter 99.1 - The Test Areas 
First Test Area
Second Test Area
Third Test Area
Fourth Test Area
Agrimante
Chapter 100 - Cheat Codes 
The following collections of rules are included:
Standard Rules version 1/061217
Basic Help Menu by Emily Short 
Plurality version 5 by Emily Short 
Simple Chat version 2 by Mark Tilford 
Scheduled Activities version 6 by John Clemens 
Conditional Undo version 2/080308 by Jesse Mcgrew 
Custom Library Messages version 24/080113 by David Fisher 
Pronouns version 2 by Ron Newcomb 
Menus by Emily Short [E1]
Basic Screen Effects version 3 by Emily Short [E2]
List of named values
People, men and women
player ... the name of an object
Situation
location
... the name of an object
score
... a number
maximum score ... a number
turn count ... a number
time of day
... a time
Current action
noun
... the name of an object
second noun ... the name of an object
person asked
... the name of an object
reason the action failed
... the name of a rule
item described ... the name of an object
Used when ruling on accessibility
person reaching
... the name of an object
container in question ... the name of an object
particular possession
... the name of an object
Used when understanding typed commands
player's command
... a snippet
matched text ... a snippet
number understood
... a number
time understood ... a time
topic understood ... a snippet
Presentation on screen
command prompt
... some text
left hand status line
... some text
right hand status line ... some text
Spacing and Pausing
Status bar table [E3] ... the name of a table
Right alignment depth [E3] ... a number
Menu depth [E2] ... a number
endnode flag [E2] ... a number
current menu title [E2] ... some text
Current menu [E2] ... the name of a table
Current menu selection [E2] ... a number
Verbs
prior named noun [E4] ... the name of an object
Current exiting [E5] ... conversation exiting
rowcount [E5] ... a number
first chat node [E5] ... chat node
second chat node [E5] ... chat node
prevent undo flag [E6] ... a number
Library Message values
main object [E7] ... the name of an object
numeric amount [E7] ... a number
library-message-id [E7] ... library message id
before library messages rule [E7] ... the name of a rule
after library messages rule [E7] ... the name of a rule
library message tense [E7] ... tense
library message number [E7] ... grammatical number
library message person [E7] ... grammatical person
library message gender [E7] ... gender
Altering messages
libmsg_3ps_changed [E7] ... a number
Miscellaneous decision rules
libmsg-was-empty [E7] ... a number
Dummy variables declared
first dummy
... a number
second dummy
... a number
third dummy
... a number
fourth dummy
... a number
room dummy
... the name of an object
monster dummy
... the name of an object
thing dummy
... the name of an object
first dummy boolean
... something which is either true or false
Other global variables
combat boolean
... a number
Printing Styles
printing state
... printing style
Global Combat Variables
deadly combat bonus
... a number
deadly combat boolean
... something which is either true or false
Starting combat
noattack boolean
... something which is either true or false
Calculating an attack
attack state
... attack type
Striking a blow
to-hit roll
... a number
to-hit modifier
... a number
damage
... a number
damage modifier
... a number
final damage
... a number
global defender
... the name of an object
global attacker
... the name of an object
global flavour text boolean
... something which is either true or false
Calculating the damage
modified boolean
... a number
Retreating
retreat location
... the name of an object
retreat roll
... a number
retreat monster
... the name of an object
retreat troolean
... a number
Making sure the monsters attack
monster attack boolean
... something which is either true or false
Boost Climb
climb boost
... a number
Deadlier combat
Deadlier combat boolean
... something which is either true or false
Bronze Armour
Elda armour metal
... metal
Scout
scouting boolean
... something which is either true or false
Fire Bomb
fire bomb time
... a number
Await
await bonus
... a number
potential await bonus
... a number
damage await bonus
... a number
Climbing
climb boolean
... a number
Determinable Kind
global determinable
... the name of an object
Visbility
Total visibility
... a number
Level and significance
initial combat significance
... a number
combat significance
... a number
Stick of Guarding
global guarding stick number
... a number
Tutorial and Demonstration
tutorial deadly combat boolean
... something which is either true or false
Tutorial Lesson 4
tutorial lesson four number
... a number
Stuff in the Cell
Orlando destroyed boolean
... something which is either true or false
The Next Stage
prison_next_boolean
... something which is either true or false
iron_door_smashed_boolean
... something which is either true or false
The Stuff
dungeon dial
... a number
dungeon trap disarmed number
... a number
The trap
dungeon blade boolean
... something which is either true or false
The Captain's Office
Alex number
... a number
Alex forgiveness number
... a number
The Castle's Courtyard
Courtyard position
... a number
Verbosity understood ... verbosity
Conversation exiting understood ... conversation exiting
Chat node understood ... chat node
Activatedness understood ... activatedness
Library message id understood ... library message id
Tense understood ... tense
Grammatical number understood ... grammatical number
Grammatical person understood ... grammatical person
Gender understood ... gender
Letter case understood ... letter case
Printing style understood ... printing style
Excitement understood ... excitement
Attack type understood ... attack type
Speed understood ... speed
Skill understood ... skill
Metal understood ... metal
person condition understood ... person condition
monster condition understood ... monster condition
List of Tables
Table of Ordinary Status [E3]
Table of Sample Options [E2]
Table of Menu Commands [E2]
Table of Shallow Menu Status [E2]
Table of Deep Menu Status [E2]
Table of Sample Hints [E2]
Table of Basic Help Options [E1]
Table of Instruction Options [E1]
Table of Stuckness Advice [E1]
Table of IF Elements [E1]
Table of Setting Options [E1]
Table of Current Choices [E5]
Table of Scheduled Events [E8]
Table of custom library messages [E7]
Table of library messages [E7]
Table of 'you' forms [E7]
Table of 'you' dobj forms [E7]
Table of 'your' forms [E7]
Table of 'yourself' forms [E7]
Table of 'he' forms [E7]
Table of 'his' forms [E7]
Table of 'him' forms [E7]
Table of 'himself' forms [E7]
Table of 'you're' endings [E7]
Table of 'you've' endings [E7]
Table of 'are' forms [E7]
Table of 'were' forms [E7]
Table of 'do' forms [E7]
Table of 'did' forms [E7]
Table of 'have' forms [E7]
Table of 'had' forms [E7]
Table of 'can' forms [E7]
Table of 'could' forms [E7]
Table 3.6 - Player Skills 
Table 43.1 - Actions Help 
Table 1.5.0.3.0 - Skills 
Table 1.5.0.3.1 - Groth's Skills 
Table 1.5.0.3.2 - Elda's Skills 
Table 1.5.0.3.3 - Duncan's Skills 
Table 1.5.0.3.4 - Shliss Skills 
Table of Silence 
Table 2.0.0.2.5.1 - Generic Player Flavour Texts 
Table 2.0.0.2.5.1 - Generic Monster Flavour Texts 
Table of Wild Boar Player Flavour Texts 
Table of Wild Boar Monster Flavour Texts 
Table of Dog Player Flavour Texts 
Table of Dog Monster Flavour Texts 
Table of Bat Player Flavour Texts 
Table of Bat Monster Flavour Texts 
Table of Straw Player Flavour Texts 
Table of Straw Monster Flavour Texts 
Table 3.0.1.2.1 - Unarmed Dungeon Player Flavour Texts 
Table of Alex Responses 
Table of Archer Monster Flavour Texts 
Library Card (About library cards:
)
| Story title | Idols of War |
| Story author | Victor Gijsbers |
| Story headline | An Interactive Dungeon Crawl |
| Story genre | Fiction |
| Release number | 1 |
| Story creation year | (This year) |
| IFID number | 727CE52E-66E5-11DC-BA08-0013D44E7D6C |
| Story description | None |
Story file format:
Glulx
[E1]. Defined in Basic Help Menu by Emily Short
[E2]. Defined in Menus by Emily Short
[E3]. Defined in Basic Screen Effects by Emily Short
[E4]. Defined in Plurality by Emily Short
[E5]. Defined in Simple Chat by Mark Tilford
[E6]. Defined in Conditional Undo by Jesse Mcgrew
[E7]. Defined in Custom Library Messages by David Fisher
[E8]. Defined in Scheduled Activities by John Clemens